MagApe Whitepaper
  • Introduction
    • Vision & Mission
  • MAC (Utility Token)
  • Technology Disruptors
    • Onboarding Games
    • In-Game Asset Tokenisation
    • Universal Power-ups
    • Live-Streaming
    • Community Gamification
    • Seamless Integration
    • Fastest Cross-Chain
    • Holistic Incubation for Our Ecosystem
  • Ape Arcade
    • Beans
    • Mini-Games
    • NFTs – Mappys
  • Ape Factory
  • Ape Link
  • Marketplace
    • NFT Barter
    • In-game Item
  • Security
    • MagApe Wallet
    • Multi-layered Risk Management
  • MagaApe DAO (MAD)
    • Building the Next-Gen Gaming DAO Ecosystem
    • A Master Node Contract
    • Voting Mechanism
    • Types of Voting
    • Subnodes
    • Voting Power
    • Restrictions
    • Upgradeability
  • Roadmap
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  1. Marketplace

In-game Item

To streamline and refine the process of integrating game items into our ecosystem while fostering fairness and transparency, game developers will initially submit a comprehensive list of items eligible for trade with our utility token. These transparent lists serve as the basis for community voting to determine the inclusion of a game into our platform.

Each item on the list will be assigned a fixed value in our tokens for import and export, providing clear guidelines for players to price their items accordingly. Players can then list their in-game items on our marketplace, facilitating direct acquisitions using our utility token.

By adopting this approach, we eliminate the need to convert in-game items into NFTs and subsequently reimport them, thereby reducing gas fees and enhancing the overall trading experience.

Once an item is listed for sale, it is automatically removed from the game environment until either the seller cancels the listing or another player purchases it. Listing items typically incurs lower costs compared to direct in-game purchases. Additionally, in situations where game items become scarce, players can adjust prices based on demand.

Our in-game item trading platform is exclusively dedicated to virtual items, with no physical goods permitted for trade. Its primary objective is to enrich gameplay and foster greater interaction among players. This approach promotes dynamic gaming experiences and facilitates interoperability across games of diverse genres.

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Last updated 1 year ago

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